

This allowed Rebellion to really put a lot of time and thought into each level, with some of them sprawling, what appears to be, multiple sq/km. With a lot of recent games pushing towards an open-world environment, this game bucks the trend by going back to individual levels for each different mission. The environments in Sniper Elite 5 are absolutely spectacular.


It’s a serviceable plot and does the job of moving Karl from location to location, allowing the true star of the game to shine. Karl is tasked with uncovering the details and logistics of a Nazi program called Project Kraken and joins members of the French Resistance in doing so. But, alas, Sniper Elite 5 takes us there now and that’s what’s important. You’d think, for a series that is centred around World War 2, that it wouldn’t necessarily take us until the fifth entry to visit one of the most important locales in the conflict. Karl Fairburne is back again, and this time we finally get to sneak around the fields and villages of France for the first time in the series. I played Sniper Elite 3 and Sniper Elite 4 when they were released and had a ball, so I was very happy to dive into the 5 th (numerical entry, anyway, there are a couple of offshoot titles in between) entry to the series and see what’s what. I have always been into sneaky sniper gameplay (I still run sniper rifles in Battlefield and Call of Duty), so the series was an immediate hit in my view. I have been a fan of the Sniper Elite series since I first played Sniper Elite V2 on my PS3 many, many years ago.
